AI Insights · Timothy · October 2022
Top 5 Idler Games on Android in Italy Q3 2022
In Q3 2022, the top 5 idler games on Android in Italy showcased varied trends in downloads, revenue, and active users. Discover the performance metrics for each game.
During the third quarter of 2022, the top 5 idler games on Android in Italy exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at the weekly metrics for each game, based on data from Sensor Tower.
Gold & Goblins: Idle Merger saw fluctuating weekly downloads, starting at around 627 in late June and peaking at 5.8K in mid-August. Weekly revenue showed a steady increase from approximately $1.5K at the beginning of July to $1.8K in late August. Active users also grew from 10.9K in late June to a high of 21.3K in mid-August before stabilizing around 16.9K by the end of September.
Idle Lumber Empire demonstrated a spike in weekly downloads, reaching 12.2K in early July, followed by a consistent range between 2K to 6.5K for the rest of the quarter. The game's weekly revenue peaked at $1.5K in mid-September, while active users varied, starting at 10.2K in late June and peaking at 19K in early July, then stabilizing around 13.9K to 11.9K by the end of September.
Idle Miner Tycoon: Gold & Cash experienced steady weekly downloads, maintaining between 4.3K and 10.2K throughout the quarter. Revenue increased gradually, peaking at $711 in early August. Active users started at 39.7K in late June, peaked at 47.3K in mid-July, and then saw a gradual decline to around 33.7K by the end of September.
My Little Universe had significant weekly downloads, peaking at 13.4K in late July. Revenue showed less variation, remaining around $400 to $600 throughout the quarter. Active users peaked at 28.8K in late July and then saw a decline to approximately 13.2K by the end of September.
Fitness Club Tycoon saw varied weekly downloads, peaking at 4.7K in late August. Revenue peaked at $896 in late June and then gradually declined to $136 by the end of September. Active users started at 13.2K in late June, peaked at 10.4K in early September, and then saw a slight decline to around 7.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.